I thought I’d write up a little detail to some of the creatures in the world I have created. Though it’s brief, it will eventually be on my website once I have it structured with illustrations.
The Nasharin Race
The word ‘Nasharin’ comes from the language of the wizards, meaning ‘wizardman.’ Nasharins are the offspring of the High Wizard Milandrith and his human bride, Princess Auristela. Typically, nothing truly special or unique would have come about with the couple’s first child, but in the development of its life, something was altered. Wisemen of that world (and our own) would call it a ‘mutation’, but the Elders of the Light understood it as a curse. For it was unlawful for any Wizard to have relations with a human; the Human Race had been touched by darkness from its very beginning, and something as holy as the Wizards (guardians and protectors of the Seventh Realm), were supposed to avoid the sacred act of lovemaking—for the sole reason that it creates new life. Still, Milandrith could not turn away from his feelings; neither could Auristela, and in secret they married, and soon enough, began to procreate.
With this ‘biological fusion’, and also ‘curse’, Nasharins sustain long life and holy magic passed on from the Wizards, and great strength, will and determination passed on from the Humans, molded together as one entity. They are a hybrid warrior race that love battle and crave energy much like a Vampire craves blood. A powerful adversary or opponent excites them, and by all means they feel they must dominate that power and stand triumphant over it.
Nasharins appear human, and unless one is trained in the art of sensing energies, you cannot tell a Nasharin from a human being apart until the Nasharin’s Transformation—and that is the uniqueness of the creature. Depending on the magic or element each Nasharin is born with, Transformation differs from individual to individual. Let us take the main protagonist of the story, Darshun Luthais (whose element is Fire). When Darshun transforms, a volcanic-like eruption takes place, red flames dance around his body as an aura or a cloak, his eyes and hair shine a fierce red, his skin hardens, becoming gem-like with a fire opal color, and he smells like an entity that had just crawled out of the heart of a volcano. Strength, speed and stamina increase dramatically, senses are heightened, and they gain two magical abilities. Since Darshun is Fire, he has the ability to cast blistering red flames out of his palms, and he can create an attack known as the ‘Fire Star’, a sun-like sphere of explosive energy forged together by unseen energies upon the earth.
The reasons behind a Nasharin having ‘two’ magical abilities are up for debate. Some spiritualize the number two, believing it traces back to the original Father and Mother of the race, Milandrith and Auristela. The number two is a powerful number; it completes the missing half of another when looking for a bride or groom, it symbolizes unity, and it’s another sign that if you stand among the Light, you are never alone. Others mock this belief, and claim the only reason behind these two abilities is nothing more than a random act of the curse they are under.
Unlike Wizards, Nasharins evolve in their physical and magical strengths as they age, where the Wizards generally lose their physical abilities to fight, and have to rely on their evolving powers of magic. This is what makes Nasharins so dangerous—in all areas of their talents, they are forever evolving into creatures of power, or as some have said, monsters of chaos!
The Wizard Race
Among all of the races upon the earth, Wizards were the only ‘special’ creation. It is said, that in the early development of the Seventh Realm (earth), a great battle was fought between the Angels of Light and the Fallen Angelic that had abandoned Heaven and sought to take the earth as their own. After a climatic battle, one that had altered the development of the earth, the Fallen were defeated. However, the Angels of Light had suffered a tremendous loss as well, and thier blood had been poured out across the barren wastelands. “It is said the ground cried out for their blood and wept their loss, and for their sacrifice the earth would one day return the favor, breathing life back into them. As time passed, the blood of the Angels soaked into the hardest elements, and over tens of thousands of years power streamed within them, forming beautiful red crystals, similar to gemstones, except these were known as ‘Asharian’, meaning ‘elements of angels', (an interesting factor since the Nasharin Race—while in Transformation, look like glorious figures of light with their flashy auras and gem-like skin). Then a mist fell from the sky, a mist some say was the breath of Abidan. It descended upon the rocks and split them open releasing their energies, and the energies converted into physical forms, the Wizards—the first natural creatures capable of immense powers” and the only creatures ever created in such fashion.
Wizards are creatures of ‘evolving magic’, having the ability to learn any class from Fire, to Water, to Air, or Earth. A ‘High Wizard’ is when a wizard has mastered all four classes of magic including the multiple spells each class contains. “When a Wizard is born he comes into this earth bearing one specific spell granted to him from above. No training is required to cast it; no teaching is needed to understand it. The spell is ‘instinctual’, you might say; a test to see what he shall do with the gift, being it can only be used once in a lifetime.” And unless molested by darkness, a Wizard never sees natural death; instead, they walk amongst the earth for a thousand years and are then taken up into one of the many realms of Heaven. During their time spent on earth they are typically seen as protectors and guardians. They are often welcomed into cities with open arms and are lavished with gifts.
The Elvish Race
The Elves are the most enlightening race among all the creatures of the earth. It is as if Abidan, the God of the Light, wept tears of joy across the landscapes, and from those tears sprung the elvish kin. Of course this is folly; like almost every other humanoid race, Elves come from a common ancestor. But in their early stages of development did they sense the presence of the Light, and instead of seeking out the common pleasures life has to offer, and even the basics needed for survival...to a certain extant, they sought first the presence of Abidan. From then on all other necessities for life were given to them.
Some Elves are born with beatitudes and attributes of their God Abidan. Whether it is Truth, Love, Forgiveness, or the like, these gifts are often sensed or witnessed at an early age. Although few would be fond of an elvish companion bearing the gift of Truth, for every mistake, unwise manner of speech, or action one might make, a ‘Bearer of Truth’ would call the individual out on it, often in a condescending way. At the same time, if one has spoken wisely, the ‘Bearer of Truth’ will praise the individual. To an outsider this would look like drastic moodswings, but it is just the way of the gift.
Elves contain magic, similar to Wizards, but also different. Elvish magic is usually lent to them upon their calling. In other words, it doesn’t come from within, as it does from a Wizard or Nasharin, instead, it is asked for, and depending on the rank of the elf, the spirits of the elements almost always respond. There are a few exceptions, but this is how the magic generally works. Elves also avoid the natural process of death—unless taken willingly. If some of them are called to reach one hundred years of age for the purpose of being a strong leader—or even a thousand years for the duty of prophet, they remain in such a physical state for as long as the earth continues in her existence.
The Centaur Race
Centaurs are a Matriarchy. As far back as written history can remember, the females have always held an advantage over the males in intelligence, leadership, archery skills and creativity, while the males are much more gifted in magic, reading the stars, and physical strength. Queens are sometimes looked upon as Goddesses, or at least treated like them. But even queens answer to a higher power, for Centaurs worship the same deity as the Elves, Abidan—God of the Light. Although they will often refer to Abidan as ‘she’, just as a patriarchy race will refer to the deity as ‘he’. Of course Abidan is neither male nor female; the difference in the pronouns stems from the dominant species of each race.
Elves contain magic, similar to Wizards, but also different. Elvish magic is usually lent to them upon their calling. In other words, it doesn’t come from within, as it does from a Wizard or Nasharin, instead, it is asked for, and depending on the rank of the elf, the spirits of the elements almost always respond. There are a few exceptions, but this is how the magic generally works. Elves also avoid the natural process of death—unless taken willingly. If some of them are called to reach one hundred years of age for the purpose of being a strong leader—or even a thousand years for the duty of prophet, they remain in such a physical state for as long as the earth continues in her existence.
The Centaur Race
Centaurs are a Matriarchy. As far back as written history can remember, the females have always held an advantage over the males in intelligence, leadership, archery skills and creativity, while the males are much more gifted in magic, reading the stars, and physical strength. Queens are sometimes looked upon as Goddesses, or at least treated like them. But even queens answer to a higher power, for Centaurs worship the same deity as the Elves, Abidan—God of the Light. Although they will often refer to Abidan as ‘she’, just as a patriarchy race will refer to the deity as ‘he’. Of course Abidan is neither male nor female; the difference in the pronouns stems from the dominant species of each race.
Like Elves, Centaurs are in love with nature, especially the woodlands. It is said that Centaurs are so strikingly close to certain species of trees that the vegetation will respond to them in spirit, and also naturally grow around their presence. If you were to visit a Centaur village you could see for yourself how authentic this information is, as the huts they live in are nothing other than shrubs, bushes or trees intertwined and curved with such precise artistic measurement.
Centaurs are also the most ‘righteous’ among all high races of Light. They strictly hold to the ancient laws...some of those laws stating that ‘fellowship with the accursed race (Nasharin) must be avoided at all costs’, or ‘no Nasharin must be allowed to live.’ By the time the Third Age came around Centaurs grew even bitterer in their hate for Nasharins, and even the Elves, as it was said that the Elves of Ashhaven now welcomed the accursed ‘wizardmen’ into their homes.
Sadly, Centaurs went into exile after their war against the dark city Asgoth. Supposedly, King Tanarokai of Asgoth had stolen Queen Aeryka’s children and murdered some of her siblings under the cloak of shadow. In rage the Centaur Queen stormed into the unconquerable city only to have her king killed and her people slaughtered; few had escaped. From that moment on Centaurs have remained silent, and unseen; choosing to avoid the other ‘traitorous’ races such as Elves and Wizards.
The Human Race
Human beings are a very interesting people. For a race having no natural ability for magic, they make fierce warriors. Their strength is often seen in their numbers and most definitely in their determination.
Humans love to build, create, expand their territory, and improvise to accomplish their objectives. They are sometimes looked down upon by the higher races of Light because of how easily they can succumb to corruption, and mocked by the evil lords of the Seventh Realm for their inability to cast magic. Although most of that mockery disappeared after the Great War of the First Age, when humans played a major role in defeating the earth’s original adversary, the Demon Lord Abaddon. Abaddon’s biggest mistake was to misjudge Humanity and its great will. “In truth, it is not that Humans have a superior will above other creatures, just that no other race on earth has accomplished so many wondrous acts and defeated masters of sorcery while never possessing the slightest of magic. In order to survive, the Human race defies all odds, overcoming what Wisemen call ‘impossible victories’, and they have done so time and time again. They always seem to find a way. None can say that about other magicless races, or share such heroic stories of awe and wonder.”
Humans also played a part in creating the legendary Sword of Purity. In a time when Wizards, Elves, Centaurs, Dwarves and Humans stood united. Blacksmiths working together forged the sword from five hundred pieces of different metals. The Holy Prophets then blessed the blade. Multiple warriors from each of the five races used the weapon at one time or another to crush their adversaries. Legend proclaimed whoever held this sword could not be defeated in battle, for the spirit of the Light overshadowed it, and therefore the sword became a mighty tool feared by evil. The Sword was last used by King Lythar of Loreladia, but has gone silent ever since, ‘shutting down’ its power since the united races had separated.
The Dwarves
The Dwarves
In many ways, these little muscle-bound creatures are quite similar to humans. They love to build. They love to eat and drink (meat and ale, mostly). They behave like excited children when throwing a festival, and they are seldom judgmental.
Being the great miners that they are, Dwarves are addicted to caverns and underground tunnels; that is also why they're highly attractive to riches and 'shiny things' such as gemstones, as the elements are commonly unearthed whenever the Dwarves are at work building their lairs.
Some claim Dwarves are ignorant of the world and her history, and if you were to have a conversation with one, you'd get a monotonous amount of ramblings on how to brew the perfect ale, or how beautiful the Great Hall of Avshalum (the Dwarves greatest cavern) is when decorated with sapphire, rubies and diamonds. However, this is not entirely accurate. Many Dwarves keep a rich history of the world on record, and love to tell tales about the past. Dwarves also care for the, as they call them, 'up Landers' of the world, only, when all the dissention began to take place in the beginning of the Third Age, most of the Dwarves scurried back into their underground world to avoid the strife. Like Centaurs, they are seldom ever seen and some now question their existence.